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(The Atlantic) - There was no reason for there to be any
controversy over Medal of Honor. The months-long dispute was over a feature of the multiplayer part of the game—a shooter set in 2002 Afghanistan—where you could play as the enemy, and therefore the Taliban. It ended with EA embarrassedly renaming the characters that are so obviously the Taliban the "opposing force," a move that was barely even cosmetic. The game they made, however, contains none of the willingness to engage with the bitter realities of the war in Afghanistan that the early controversy suggested. And ultimately, the game tells a story that despite its best intentions, fails to do the one thing that would have justified their contemporary context. It fails to matter... Continued: http://goo.gl/e4Db |
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