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(Wall Street Journal) - In "Fun Inc." (Amazon: http://xrl.us/FunInc
), Tom Chatfield presents an ambitious overview of the videogaming industry, from its beginning in 1972 with the dramatic success of Pong, a game in which the object was simply to hit a "puck" from one side of the screen to the other, to today's immersive multi- player online games, like World of Warcraft, a sword-and-sorcery adventure. Currently more than 12 million World of Warcraft subscribers pay $10 a month to inhabit a virtual world where they can choose to be any character they want, from mage to warrior to goblin. Last year World of Warcraft had revenues of $1 billion. Chatfield considers videogames to be a rapidly evolving art form. He notes that the industry is now attracting a higher caliber of professional and that technological advances have made all sorts of new designs possible, from vivid in-game cinematics that visually rival their big-screen brethren to the latest game platforms, which use the player's body movements to play the game rather than a traditional hand-held controller. To launch a game, as Mr. Chatfield shows in engrossing detail, requires coordinating a team of concept artists, graphic designers, music composers, scriptwriters and the code-writing techs who build the game's digital structure... Continued: http://sn.im/FunInc2 |
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