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#1 (permalink) |
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Guest
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After having played more than half of the game, I have to say that this game
isn't what it is made out to be. It in no way touches Halo CE in the story nor does it lend much leading up to the Halo CE storyline. It is simply combat and tactical talk in the cut scenes with some relevance touching on the Halo storyline. In honesty though, that doesn't bother me, but these issues do. Graphics: While they do look good and there are some nice textures, the stuttering and framerate issues are not a few and far in-between as noted in many online reviews, they are there and they are noticeable. In the cut scenes (which should be the best looking parts), there is motion blur on the character movements. Now, motion blur in gaming is supposed to be an effect that improves the look of the game for realism. This looks more like the scenes of the Six Million Dollar Man when he is running fast with image trails going behind him as he speeds forth. I am not exaggerating here either. The textures for the most part are definitely nicer, but the character model are about the same with the same ugly faces, not much improvement there, although the armors have very nice textures and detail with that worn look to them. In a few of the cut scenes, the Noble Team characters can look pretty ugly and very cartoonish. The environments look a little more realistic compared to Halo 3, but the overall detail isn't much better than 3. Having made the comparison, I would rather have Halo 3's looks for smoother playability than what I am experiencing with Reach as the difference is not enough of an upgrade in graphics to really be a game killer for most had they used Halo 3's engine. Game play is very near same as the first Halo, no dual wielding weapons (I do like that), you'll pay dearly if you think you can melee the enemy to death right off. The melee speed is really toned down, I like that as well. The weapons are great (Hammer of Dawn type weapon add-on is a copy-cat feature from Gears). The armor upgrade choices you have during the course of the campaign is cool. MY problem with this is, a lot of this stuff didn't exist in Halo CE, so somehow Halo took a step back in weapons and gadgets when the storyline advanced??? Also, the enemy weapons from Halo 3 existed almost in their entirety in Reach, but they didn't Halo CE ???. I won't get into weapons details as it may spoil it for some, they are cool, but nonetheless perplexing to the story for me. I do like the vehicles in the game as well, more realistic to drive, tricky at first but very nice. Again, a few vehicles in the game, whatever side they are from, were not in Halo CE, nor 2, nor 3. In all honesty, this game doesn't deserve a 9 as didn't Halo 3. There's isn't much of a story to it. I guess I may be unfair at this point since this is supposed to be a 'lead-up' to the Halo stroyline. I'll just admit that it is anti-climatic so far as I already know the story, so this may be the issue for me and most here know I am a storyline buff when it comes to games. Like doing Star Wars they way they did, I love the movies (except Phantom Menace was a joke), but I truly wish they had done them in order. I'll also admit the game doesn't feel right without the MC or Cortana in it, they were the main two in Halo and I don't see whythe MC could not have been part of this since he was obviously right at the beginning of Halo CE when you rev him up for service on the Pillar of Autumn. I guess I haven't gotten over romanticizing with the first Halo and the bias is coming through. My opinion may inflame some, but this is what I see and experience with Reach. It is a "reach" to say this is the definitive Halo, it is for the combat aspect when comparing CE to Reach, but not much else. Of all the sequels (prequel in this case) , it certainly plays closest to the first, but it still doesn't compare. |
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#2 (permalink) |
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Guest
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"Tom" <noway@nothere.com> wrote in message news:_YOdnXJOUYSfoQnRnZ2dnUVZ_h-dnZ2d@insightbb.com... <snipped> I wanted to update this a little. I finally played coop campaign on Legendary for the first time with just one other player and I will say this, the reviewer is right. It nearly double the enemy count and nearly triples the Elite count and they are harder to kill. And that is just with two players. It seems it is easier to play Legendary on Solo mode. Now we did finish five missions in about 4 hours time, but considering I did those same missions in about (more or less) double that time in solo, with dumb-assed friendly AI, I think says a lot. |
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