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Old 21-01-2011, 09:57 PM   #1 (permalink)
vx@rip.ax.lt
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Default Could life be made better by making it more like a videogame?

(Wall Street Journal) - Any impulse among cultural snobs to deny
the significance of videogames as either entertainment or business
should have vanished last November, with the release of
Activision's "Call of Duty: Black Ops." This "first-person
shooter," in which the player sees the game world through the eyes
of a soldier fighting various battles, took in $360 million on its
opening day. By the end of the year, it had made a billion bucks,
faster than any Hollywood blockbuster ever—save "Avatar," itself a
videogame manqué.

Indeed, the rise of gaming in the past quarter-century is such a
significant social and economic development that it has begun to
attract the notice of those who make their living telling us What
the Future Holds and What It All Means...

Now there is Jane McGonigal, who sees in videogames nothing less
than the path to a golden tomorrow. Ms. McGonigal is, so help me,
the Director of Games at the Palo Alto, Calif.-based Institute for
the Future. She has, however, traveled back to the present to
bestow upon usher observations in "Reality Is Broken" (Amazon:
http://xrl.us/RealityBroken ).

The book's thesis is essentially that real life isn't as fun or
rewarding as videogames, and so life should be "fixed" to be more
like the games. This would be achieved by applying gaming scenarios
and game logic to real-life interactions, ranging from doing the
laundry to saving the world...

Continued: http://sn.im/RealityBroken

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Old 21-01-2011, 10:57 PM   #2 (permalink)
RickMerrill
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Default Re: Could life be made better by making it more like a videogame?

vx@rip.ax.lt wrote:
....
> Now there is Jane McGonigal, who sees in videogames nothing less
> than the path to a golden tomorrow....


> The book's thesis is essentially that real life isn't as fun or
> rewarding as videogames, and so life should be "fixed" to be more
> like the games. This would be achieved by applying gaming scenarios
> and game logic to real-life interactions, ranging from doing the
> laundry to saving the world...


One day I visited "Fun and Games" in Framingham to see what was big.
One game I liked that was cooperative was a two steering wheel thing
that was a Hook&Ladder game - very apropos to real life!

Another game was unattended and had a rack of quarters above it! So
I plunked in a couple of quarters and tried to save the world from attacking aliens
and atomic bombs! A kid walked up and offered to play (they were obviously his
quarters and he was obviously the local whiz!). I blasted a few bombs and finally
was done in by 'The Mother Ship." He took his turn and laiddownarapidbarrage
acrossthetop blasted the alienship and tookout thestraybombs onthewayback acrross the
screen!

Our Country Will Be in Good hands!

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Old 23-01-2011, 06:57 AM   #3 (permalink)
Fritz Wuehler
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Default Re: Could life be made better by making it more like a videogame?

> Now there is Jane McGonigal, who sees in videogames nothing less
> than the path to a golden tomorrow. Ms. McGonigal is, so help me,
> the Director of Games at the Palo Alto, Calif.-based Institute for
> the Future. She has, however, traveled back to the present to
> bestow upon usher observations in "Reality Is Broken" (Amazon:
> http://xrl.us/RealityBroken ).
>
> The book's thesis is essentially that real life isn't as fun or
> rewarding as videogames, and so life should be "fixed" to be more
> like the games.


She can start by getting down on her knees and giving me a POV blowjob. If
she keeps her mouth wide open I promise not to mess up her clothes.

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