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"Civilian Target" <tadhgp@bigfoot.com> wrote in message news:8l392cFkl0U1@mid.individual.net... > I'm wondering whether to buy a copy of this and write off the next 3 > weeks. Have any of you tried it yet? How is it? > > Civilian_Target I have been playing the game for about a week, as I usually won't play a new game until the first bug patch comes out. I have some positive and negative views about the game, and respectfully disagree with some of Marshall's comments. First the negative. The program is a bit of a dog. It takes a long time to load and you have to change an ini file to turn off the stupid compulsory introductory movie. The save files also take a long time to load. Of course the graphics are demanding - that's to be expected in a major release. However, the dx10/11 mode is flakey. I run it on a dx10 system and after a while you get unresolveable screen corruption. However, this can be avoided by running in dx9 mode. The graphics aren't as pretty but it seems pretty solid. The interface is a bit awkward and although you can sometimes use the keyboard its pretty much a mouse only affair. Many people won't care about that, but it bothers me a bit. I note that other people have had really serious performance issues with big maps, but I haven't experienced that yet. I also don't like Steam very much, although it does have some advantages - especially when moving your games from one computer to another. Now the positive. I've been playing civ since civ 1. They've all been good, although I didn't like civ 3 as much as the others. Civ 2 (or possibly 1 - my memory isn't what it was) had a combat system that discouraged the stack of doom, and that was a good thing. Civ 5 has a different approach. It basically outlaws the stack of doom by requiring that two military units cannot end their turn in the same tile (although they can pass through each other). That's a good thing, but it radically changes the game and I'm still coming to grips with it. The biggest impact (for me) was a bit unexpected. In previous civs, you fought your way to a city then garrisoned it and beat off the enemy counterattack from within the city walls. That doesn't work in civ 5 as you can only garrison with one unit and the enemy just takes it back. Instead, you have to attack past a city and then take if from all sides, while leaving a screening force on the enemy side of the city. It might sound clumsy, but I think it makes civ 5 a much better game. The hex map is better in almost every way. The only downside is it is sometime harder to see the positional relationship of the tiles and units, especially near cities. But that's a minor issue, I love the hex map. This is also the first civ since civ 2 that actually remembers when you turn the map grid on. That use to drive me crazy in 3 and 4. Marshall said that the enemy civs are very agressive. I've had the opposite experience, as they don't often attack a player who has a strong military. The game mechanics and combat system are great, at least at my early stage of understanding the game, but remember I've only been playing a week. The civ happiness system is a big improvement. The social policies seem pretty good, but I don't fully understand their impact yet. I though I would miss religions, but I don't. In civ 4 it became a micromanagement burden and a bit of an exploit. All in all I think this is the best civ ever, and would thoroughly recommend it, provided your system is up to it and you can tolerate the performance issues. JC |
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