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#2 (permalink) |
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"GP Hardy" wrote
> Bollock-numbingly addictive, but a bit crap unless there's a modicum of > co-operation. The maps seem huge considering the 24 or 32 player limits- > are there any clans or servers where newbs can learn the ropes? Look for servers with instant respawn, the gameplay are usually not that serious on those Not playing atm due to my current laptop is a bit limited when it comes fluent graphics ![]() - Peter |
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#3 (permalink) |
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"Peter Lykkegaard" wrote...
> Look for servers with instant respawn, the gameplay are usually not that > serious on those Thanks (& thanks to Stri, too) That's just the problem- I can see the attraction of TF2 being the intelligence mix and interaction of the different classes (I used to play D&D when I was a kid!), but the non-serious servers where beginners can last more than a minute are just a frag-fest with no attempts to actually achieving the map goal. It would be a bit more acceptable is FF was on- not sure if that's practical, though. |
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#4 (permalink) |
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"GP Hardy" wrote
> That's just the problem- I can see the attraction of TF2 being the > intelligence mix and interaction of the different classes (I used to play > D&D when I was a kid!), but the non-serious servers where beginners can > last more than a minute are just a frag-fest with no attempts to actually > achieving the map goal. Hmm check the payload maps then? (prefixed with pl_) There's a very distinct goal with attack/defense Also capture point are somewhat decent (imo) but the capture intelligence maps tends to be a bit chaotic ![]() - Peter |
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#5 (permalink) |
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"Peter Lykkegaard" wrote...
> Hmm check the payload maps then? (prefixed with pl_) > There's a very distinct goal with attack/defense Yeah - I was on one of those earlier today. The little train thing was still sitting at the start when I joined. There was nobody about, so I started moving it by myself. When I got it to the first checkpoint, there was suddenly a pile of people attacking, but it seemed to move faster when the rest of the team came back to help. > Also capture point are somewhat decent (imo) but the capture intelligence > maps tends to be a bit chaotic ![]() I find it the other way around- but that's possibly because you need to be familiar with the whole layout for capture point maps (which I'm not), whereas the little arrow pair pointing to the two intelligence cases means anyone can easily navigate the map even if they aren't familiar.... |
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#6 (permalink) |
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"GP Hardy" wrote
> Yeah - I was on one of those earlier today. The little train thing was > still sitting at the start when I joined. There was nobody about, so I > started moving it by myself. When I got it to the first checkpoint, there > was suddenly a pile of people attacking, but it seemed to move faster when > the rest of the team came back to help. > A bit odd as you'll loose the map if the payload is not delivered in due time > I find it the other way around- but that's possibly because you need to be > familiar with the whole layout for capture point maps (which I'm not), > whereas the little arrow pair pointing to the two intelligence cases means > anyone can easily navigate the map even if they aren't familiar.... At the end ofo this page you can find layouts for somee of the official maps http://www.steampowered.com/status/tf2/tf2_stats.php# I have mostly played cp_dustbowl, tc_hydro and pl_goldrush + pl_badwater dustbowl is pretty obvious as far as the cp's goes and fast played - Peter |
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#7 (permalink) |
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"Peter Lykkegaard" wrote...
> A bit odd as you'll loose the map if the payload is not delivered in due > time The "team" seemed more interested in frags. I've been playing CS:S with my nine-year-old tonight, and between me, him and our bots, there was more teamwork than on the TF2 servers I've used earlier today... ![]() > I have mostly played cp_dustbowl, tc_hydro and pl_goldrush + pl_badwater > dustbowl is pretty obvious as far as the cp's goes and fast played I've been around hydro for the developer commentary but not played it at all - it seems huge. Dustbowl and goldrush are faves though (I think goldrush was the one I was talking about where I pushed the bomb along the track by myself for a while). |
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#8 (permalink) |
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"GP Hardy" wrote
> I've been around hydro for the developer commentary but not played it at > all - it seems huge. The layout changes for each round I think hydro has 5 or 6 different layouts with a few twists On a good server you can play the map all night without getting really bored Some of the layouts are really good for sniping > Dustbowl and goldrush are faves though Capture point maps: If a little bit of luck you can rush the capture point by using a mix of pyros and scouts If out of luck engineers has secured the area ... Payload maps: Observe that you get health and ammo when you're pushing the cart When you reach checkpoints maptime is increased - Peter |
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#9 (permalink) |
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GP Hardy wrote:
> "Peter Lykkegaard" wrote... > >> A bit odd as you'll loose the map if the payload is not delivered in >> due time > > The "team" seemed more interested in frags. I've been playing CS:S with > my nine-year-old tonight, and between me, him and our bots, there was > more teamwork than on the TF2 servers I've used earlier today... ![]() Be glad you missed the updates that started the "achievements" capabilities. You couldn't get anyone to do anything as they were all trying to get their personal achievements. > > >> I have mostly played cp_dustbowl, tc_hydro and pl_goldrush + pl_badwater >> dustbowl is pretty obvious as far as the cp's goes and fast played > > I've been around hydro for the developer commentary but not played it at > all - it seems huge. Dustbowl and goldrush are faves though (I think > goldrush was the one I was talking about where I pushed the bomb along > the track by myself for a while). Yes Goldrush is push the cart. I always liked Dustbowl. Good teams can really over run bad. It's a capture the point with the 3 stages. -- Jethro[AGHL] aka Phat_Jethro Reply Email: jethro86 (at) gmail (dot) com |
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#10 (permalink) |
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"Phat_Jethro aka Jethro[AGHL]" <me@work.now> wrote in message
news:gjtisd$sud$1@news.motzarella.org... > Be glad you missed the updates that started the "achievements" > capabilities. You couldn't get anyone to do anything as they were all > trying to get their personal achievements. No - I've seen the "achievements" because I was so late buying TF2. I've even got a couple myself! I assumed it was something that's always been part of the game, so it didn't occur to me that other players might be chasing them... |
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