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Old 03-02-2012, 07:57 PM   #1 (permalink)
hurricanepilot
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Default PWG - 03-02-2012


Soul Calibur 5 (PS3) - Hopefully enough arcadey fun to wile away another
week while I wait for the Vita to arrive from wherever it is I've
swapped my pre-order to by then.

Saint's Row: The Third (PC) - I keep expecting to have to say that this
is getting a little boring and I'm just going to play the main missions
from now on. Not the case. It's still fun just dicking around doing
all the distractions and occasionaly changing the size/colour of my
breasts.

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Old 03-02-2012, 07:57 PM   #2 (permalink)
Kendrick Kerwin Chua
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Default Re: PWG - 03-02-2012

In article <jggrbj$i1o$1@dont-email.me>, hurricanepilot <h@g.c> wrote:
>


Mytran Wars (PSP) - I'll try to start it properly this weekend. I'll have
a few hours to myself where I can just sit and absorb the narrative, as
the intro to the game is seventy billion hours long and requires undivided
attention during the tutorial.

Gangs of London (PSP) - I'll keep trying, but this just simply isn't
gripping me like I wanted. It's amazing how the GTA3 game mechanisms hold
up so well by comparison, even with all the flaws and imperfections.

Phantasy Star Portable 2 (PSP) - As long as I've got the PSP out, I might
as well get back to this too. I haven't levelled up in a while, but I
should see if changing classes gives me the extra boost I need to finish
that final epilogue mission.

>Soul Calibur 5 (PS3) - Hopefully enough arcadey fun to wile away another
>week while I wait for the Vita to arrive from wherever it is I've
>swapped my pre-order to by then.


I was looking forward to Soul Calibur V until I heard a friend's
impressions. There's no B-game for RPG or SRPG goodness, and all the
unlockables seem to be tied to match points earned from online play. I
haven't played to know for sure, but it seems like they've totally
embraced the MMO business model now that there's no arcade experience to
duplicate.

-KKC, looking at the SC4 price history for planning purposes.
--
-- "Step 8: Make a list of all the persons I | kendrick
have harmed, and file them alphabetically | @io-nyc.com
for ease of reference." |
- David Javerbaum, "The Last Testament" |
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Old 03-02-2012, 08:57 PM   #3 (permalink)
MerseyMal
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Default Re: PWG - 03-02-2012

In article <jggrbj$i1o$1@dont-email.me>, h@g.c says...
>
> Saint's Row: The Third (PC) - I keep expecting to have to say that this
> is getting a little boring and I'm just going to play the main missions
> from now on. Not the case. It's still fun just dicking around doing
> all the distractions and occasionaly changing the size/colour of my
> breasts.


Hopefully I'll remember I have this game and actually play it

Bit of painting to do this weekend now that the kitchen is finished.

I expect I'll play the usual suspects SWTOR (PC) & Skyrim (PC)>


--
XBLA/PSN/Steam/Raptr: merseymal
Malfra the Imperial Agent Operative of Wolverines (Luka Sene, EU, SWTOR)
Byrodir the Human Champion of Moria Defenders (Snowbourn, LOTRO)
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Old 03-02-2012, 08:57 PM   #4 (permalink)
William McNee
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Default Re: PWG - 03-02-2012

On 03/02/2012 2:35 PM, hurricanepilot wrote:
>
> Soul Calibur 5 (PS3) - Hopefully enough arcadey fun to wile away another
> week while I wait for the Vita to arrive from wherever it is I've
> swapped my pre-order to by then.
>
> Saint's Row: The Third (PC) - I keep expecting to have to say that this
> is getting a little boring and I'm just going to play the main missions
> from now on. Not the case. It's still fun just dicking around doing
> all the distractions and occasionaly changing the size/colour of my
> breasts.
>


Probably finish up my replay of Mass Effect 2 and go back to Skyrim. And
maybe this time I'll get quite a way into the story and do a ton of
quests which have been needing to get done for some time...



--
Words with Friends/Chess with Friends/Naked War username: HaggisHunter

Using an Intel i7 PC with a Zotac GTX580 gfx card, ASUS Xonar D2X
soundcard, 30" Samsung monitor, 6GB of memory and Windows 7 64-bit
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Old 03-02-2012, 08:57 PM   #5 (permalink)
jochta
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Default Re: PWG - 03-02-2012

On 03/02/2012 14:35, hurricanepilot wrote:
>
> Soul Calibur 5 (PS3) - Hopefully enough arcadey fun to wile away another
> week while I wait for the Vita to arrive from wherever it is I've
> swapped my pre-order to by then.
>
> Saint's Row: The Third (PC) - I keep expecting to have to say that this
> is getting a little boring and I'm just going to play the main missions
> from now on. Not the case. It's still fun just dicking around doing
> all the distractions and occasionaly changing the size/colour of my
> breasts.
>


Gonna try and get the Syndicate (360) demo played this weekend. Maybe
finish off the Portal 2 (360) co-op campaign. Other than that I need to
pick a new game from my backlog to get my teeth into or go back to
something unfinished.

--
John Talbot
XBL, PSN, Twitter, Everything : jochta
Blog & Gaming Diary : http://www.buttonsofmymind.co.uk/
"Leading the fight..."
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Old 03-02-2012, 08:57 PM   #6 (permalink)
hurricanepilot
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Default Re: PWG - 03-02-2012

Kendrick Kerwin Chua wrote:

>>Soul Calibur 5 (PS3) - Hopefully enough arcadey fun to wile away another
>>week while I wait for the Vita to arrive from wherever it is I've
>>swapped my pre-order to by then.

>
> I was looking forward to Soul Calibur V until I heard a friend's
> impressions. There's no B-game for RPG or SRPG goodness, and all the
> unlockables seem to be tied to match points earned from online play. I
> haven't played to know for sure, but it seems like they've totally
> embraced the MMO business model now that there's no arcade experience to
> duplicate.


It was very much an impulse purchase. I'll likely convert it's worth in
to PSN vouchers or another Vita game on Vita release
day.

I've said this before, but the intuitive fighting controls in games like
DOA and VF have forever dulled the shine on games like Tekken and Soul
Calibur. When I press up and hit the punch button in DOA, I get a
punch, a high one. When I press it repeatedly, I get lots of them. In
games like SC and Tekken it always seems completely random....up and the
heavy attack button might do a leg sweep or a roundhouse or a sword
slash, repeated presses might teleport me behind the other player, etc,
and each character works differently, so it's a case of learning them
all individually. Or at least that's what it feels like.


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Old 03-02-2012, 08:57 PM   #7 (permalink)
Kendrick Kerwin Chua
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Default Re: PWG - 03-02-2012

In article <jgh0nt$ilb$1@dont-email.me>, hurricanepilot <h@g.c> wrote:
>
>I've said this before, but the intuitive fighting controls in games like
>DOA and VF have forever dulled the shine on games like Tekken and Soul
>Calibur. When I press up and hit the punch button in DOA, I get a
>punch, a high one. When I press it repeatedly, I get lots of them. In
>games like SC and Tekken it always seems completely random....up and the
>heavy attack button might do a leg sweep or a roundhouse or a sword
>slash, repeated presses might teleport me behind the other player, etc,
>and each character works differently, so it's a case of learning them
>all individually. Or at least that's what it feels like.


Forgive me for being a martial arts snob for a moment. It helps that in
games like Virtua Fighter and DOA (and to a lesser extent, Tekken) all the
fighting styles are based on real life hand-to-hand combat methods. It's
very easy to map the different strikes and feints to controller input
because it's so well documented and understood. Even something as chaotic
as Jeet Kune Do is all written down in a book somewhere, so all the moves
can be organised and laid out and mapped to logical joystick motions.

A game like Soul Calibur has no such real world concordance. Certainly
there's a bit of actual fencing and formal eastern swordplay at work, but
there's no time-tested method for fighting with a hula hoop. That there
are so many different types of weapons (and defensive methods) doubles the
complexity, since now you have to map a single control mechanism to
multiple fighting styles that have almost nothing in common.

The original Tekken had a very elegant input mechanism that was intuitive
without copying from Capcom or Sega. One button each for the left and
right hand, and left and right foot. I'm not sure why they moved away from
that.

-KKC, stuck in the meeting that will never, ever end. I will die here.
--
-- "Step 8: Make a list of all the persons I | kendrick
have harmed, and file them alphabetically | @io-nyc.com
for ease of reference." |
- David Javerbaum, "The Last Testament" |
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Old 03-02-2012, 09:57 PM   #8 (permalink)
Zomoniac
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Default Re: PWG - 03-02-2012

Metal Gear Solid 2 (360)
Then 3. Can't wait. I love MGS2, in spite of it's utterly ludicrous
eccentricities.

Super Mario 3D Land (3DS)
Did the first world t'other day, shall do a couple more over the
weekend. Full impressions coming in Monday's PWB. If subsequent worlds
are anything like the level of the first one, they will be glowing
impressions.

Skyrim (360)
Might grind some smithing.

Football Manager 2012 (OSX)
Just arrived. Will install tonight.


--

Zo
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Old 03-02-2012, 09:57 PM   #9 (permalink)
MerseyMal
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Default Re: PWG - 03-02-2012

In article <MPG.299610a9911dacea989e28@news.individual.net> ,
spampit@merseymal.com says...
>


> Bit of painting to do this weekend now that the kitchen is finished.


Talking of which...

https://twitter.com/#!/MerseyMal/sta...040000/photo/1



--
XBLA/PSN/Steam/Raptr: merseymal
Malfra the Imperial Agent Operative of Wolverines (Luka Sene, EU, SWTOR)
Byrodir the Human Champion of Moria Defenders (Snowbourn, LOTRO)
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Old 03-02-2012, 09:57 PM   #10 (permalink)
Chris Whitworth
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Default Re: PWG - 03-02-2012

Oh, this thing's still here, right, yes.

I'll be playing:

Final Fantasy XIII-2 (X360) - Because I'm a masochist and I hate myself. Even
though XIII was a massive disappointment and as linear as a Call of Duty
game, I'm somehow hoping I might enjoy this one more.

AssCreed 2 (PC) - Finished AssCreed 1 the other week and the ending made me
angry, so obviously I'm going to play the sequel next.

ESPGaluda 2 Black Label (X360) - Rock hard and I still haven't quite figured
out the play mechanics yet, but will dig out a guide and try and get my head
round this too.

Chris
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