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#1 (permalink) |
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Soul Calibur 5 (PS3) - Hopefully enough arcadey fun to wile away another week while I wait for the Vita to arrive from wherever it is I've swapped my pre-order to by then. Saint's Row: The Third (PC) - I keep expecting to have to say that this is getting a little boring and I'm just going to play the main missions from now on. Not the case. It's still fun just dicking around doing all the distractions and occasionaly changing the size/colour of my breasts. |
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#2 (permalink) |
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In article <jggrbj$i1o$1@dont-email.me>, hurricanepilot <h@g.c> wrote:
> Mytran Wars (PSP) - I'll try to start it properly this weekend. I'll have a few hours to myself where I can just sit and absorb the narrative, as the intro to the game is seventy billion hours long and requires undivided attention during the tutorial. Gangs of London (PSP) - I'll keep trying, but this just simply isn't gripping me like I wanted. It's amazing how the GTA3 game mechanisms hold up so well by comparison, even with all the flaws and imperfections. Phantasy Star Portable 2 (PSP) - As long as I've got the PSP out, I might as well get back to this too. I haven't levelled up in a while, but I should see if changing classes gives me the extra boost I need to finish that final epilogue mission. >Soul Calibur 5 (PS3) - Hopefully enough arcadey fun to wile away another >week while I wait for the Vita to arrive from wherever it is I've >swapped my pre-order to by then. I was looking forward to Soul Calibur V until I heard a friend's impressions. There's no B-game for RPG or SRPG goodness, and all the unlockables seem to be tied to match points earned from online play. I haven't played to know for sure, but it seems like they've totally embraced the MMO business model now that there's no arcade experience to duplicate. -KKC, looking at the SC4 price history for planning purposes. -- -- "Step 8: Make a list of all the persons I | kendrick have harmed, and file them alphabetically | @io-nyc.com for ease of reference." | - David Javerbaum, "The Last Testament" | |
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#3 (permalink) |
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In article <jggrbj$i1o$1@dont-email.me>, h@g.c says...
> > Saint's Row: The Third (PC) - I keep expecting to have to say that this > is getting a little boring and I'm just going to play the main missions > from now on. Not the case. It's still fun just dicking around doing > all the distractions and occasionaly changing the size/colour of my > breasts. Hopefully I'll remember I have this game and actually play it Bit of painting to do this weekend now that the kitchen is finished. I expect I'll play the usual suspects SWTOR (PC) & Skyrim (PC)> -- XBLA/PSN/Steam/Raptr: merseymal Malfra the Imperial Agent Operative of Wolverines (Luka Sene, EU, SWTOR) Byrodir the Human Champion of Moria Defenders (Snowbourn, LOTRO) |
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#4 (permalink) |
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On 03/02/2012 2:35 PM, hurricanepilot wrote:
> > Soul Calibur 5 (PS3) - Hopefully enough arcadey fun to wile away another > week while I wait for the Vita to arrive from wherever it is I've > swapped my pre-order to by then. > > Saint's Row: The Third (PC) - I keep expecting to have to say that this > is getting a little boring and I'm just going to play the main missions > from now on. Not the case. It's still fun just dicking around doing > all the distractions and occasionaly changing the size/colour of my > breasts. > Probably finish up my replay of Mass Effect 2 and go back to Skyrim. And maybe this time I'll get quite a way into the story and do a ton of quests which have been needing to get done for some time... -- Words with Friends/Chess with Friends/Naked War username: HaggisHunter Using an Intel i7 PC with a Zotac GTX580 gfx card, ASUS Xonar D2X soundcard, 30" Samsung monitor, 6GB of memory and Windows 7 64-bit |
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#5 (permalink) |
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On 03/02/2012 14:35, hurricanepilot wrote:
> > Soul Calibur 5 (PS3) - Hopefully enough arcadey fun to wile away another > week while I wait for the Vita to arrive from wherever it is I've > swapped my pre-order to by then. > > Saint's Row: The Third (PC) - I keep expecting to have to say that this > is getting a little boring and I'm just going to play the main missions > from now on. Not the case. It's still fun just dicking around doing > all the distractions and occasionaly changing the size/colour of my > breasts. > Gonna try and get the Syndicate (360) demo played this weekend. Maybe finish off the Portal 2 (360) co-op campaign. Other than that I need to pick a new game from my backlog to get my teeth into or go back to something unfinished. -- John Talbot XBL, PSN, Twitter, Everything : jochta Blog & Gaming Diary : http://www.buttonsofmymind.co.uk/ "Leading the fight..." |
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#6 (permalink) |
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Kendrick Kerwin Chua wrote:
>>Soul Calibur 5 (PS3) - Hopefully enough arcadey fun to wile away another >>week while I wait for the Vita to arrive from wherever it is I've >>swapped my pre-order to by then. > > I was looking forward to Soul Calibur V until I heard a friend's > impressions. There's no B-game for RPG or SRPG goodness, and all the > unlockables seem to be tied to match points earned from online play. I > haven't played to know for sure, but it seems like they've totally > embraced the MMO business model now that there's no arcade experience to > duplicate. It was very much an impulse purchase. I'll likely convert it's worth in to PSN vouchers or another Vita game on Vita release day. I've said this before, but the intuitive fighting controls in games like DOA and VF have forever dulled the shine on games like Tekken and Soul Calibur. When I press up and hit the punch button in DOA, I get a punch, a high one. When I press it repeatedly, I get lots of them. In games like SC and Tekken it always seems completely random....up and the heavy attack button might do a leg sweep or a roundhouse or a sword slash, repeated presses might teleport me behind the other player, etc, and each character works differently, so it's a case of learning them all individually. Or at least that's what it feels like. |
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#7 (permalink) |
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In article <jgh0nt$ilb$1@dont-email.me>, hurricanepilot <h@g.c> wrote:
> >I've said this before, but the intuitive fighting controls in games like >DOA and VF have forever dulled the shine on games like Tekken and Soul >Calibur. When I press up and hit the punch button in DOA, I get a >punch, a high one. When I press it repeatedly, I get lots of them. In >games like SC and Tekken it always seems completely random....up and the >heavy attack button might do a leg sweep or a roundhouse or a sword >slash, repeated presses might teleport me behind the other player, etc, >and each character works differently, so it's a case of learning them >all individually. Or at least that's what it feels like. Forgive me for being a martial arts snob for a moment. It helps that in games like Virtua Fighter and DOA (and to a lesser extent, Tekken) all the fighting styles are based on real life hand-to-hand combat methods. It's very easy to map the different strikes and feints to controller input because it's so well documented and understood. Even something as chaotic as Jeet Kune Do is all written down in a book somewhere, so all the moves can be organised and laid out and mapped to logical joystick motions. A game like Soul Calibur has no such real world concordance. Certainly there's a bit of actual fencing and formal eastern swordplay at work, but there's no time-tested method for fighting with a hula hoop. That there are so many different types of weapons (and defensive methods) doubles the complexity, since now you have to map a single control mechanism to multiple fighting styles that have almost nothing in common. The original Tekken had a very elegant input mechanism that was intuitive without copying from Capcom or Sega. One button each for the left and right hand, and left and right foot. I'm not sure why they moved away from that. -KKC, stuck in the meeting that will never, ever end. I will die here. -- -- "Step 8: Make a list of all the persons I | kendrick have harmed, and file them alphabetically | @io-nyc.com for ease of reference." | - David Javerbaum, "The Last Testament" | |
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#8 (permalink) |
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Metal Gear Solid 2 (360)
Then 3. Can't wait. I love MGS2, in spite of it's utterly ludicrous eccentricities. Super Mario 3D Land (3DS) Did the first world t'other day, shall do a couple more over the weekend. Full impressions coming in Monday's PWB. If subsequent worlds are anything like the level of the first one, they will be glowing impressions. Skyrim (360) Might grind some smithing. Football Manager 2012 (OSX) Just arrived. Will install tonight. -- Zo |
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#9 (permalink) |
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In article <MPG.299610a9911dacea989e28@news.individual.net> ,
spampit@merseymal.com says... > > Bit of painting to do this weekend now that the kitchen is finished. Talking of which... https://twitter.com/#!/MerseyMal/sta...040000/photo/1 -- XBLA/PSN/Steam/Raptr: merseymal Malfra the Imperial Agent Operative of Wolverines (Luka Sene, EU, SWTOR) Byrodir the Human Champion of Moria Defenders (Snowbourn, LOTRO) |
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#10 (permalink) |
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Oh, this thing's still here, right, yes.
I'll be playing: Final Fantasy XIII-2 (X360) - Because I'm a masochist and I hate myself. Even though XIII was a massive disappointment and as linear as a Call of Duty game, I'm somehow hoping I might enjoy this one more. AssCreed 2 (PC) - Finished AssCreed 1 the other week and the ending made me angry, so obviously I'm going to play the sequel next. ESPGaluda 2 Black Label (X360) - Rock hard and I still haven't quite figured out the play mechanics yet, but will dig out a guide and try and get my head round this too. Chris |
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