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Old 03-02-2012, 02:57 PM   #1 (permalink)
Chris Stevens
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Default [iOS] Ticket to Ride

You know how Ticket to Ride on iOS was a fantastic implementation of the
game, badly let down by the fact that it had no multiplayer support? Well,
it has now just become officially the best thing ever, with Game Centre
integration and asynchronous online play added. If you haven't already got
it, get it. If you have already got it, update it, and let's get some games
going!

--

Chris

GT: SomethingWitty


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Old 03-02-2012, 02:57 PM   #2 (permalink)
jochta
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Default Re: [iOS] Ticket to Ride

On 03/02/2012 09:53, Chris Stevens wrote:
> You know how Ticket to Ride on iOS was a fantastic implementation of the
> game, badly let down by the fact that it had no multiplayer support? Well,
> it has now just become officially the best thing ever, with Game Centre
> integration and asynchronous online play added. If you haven't already got
> it, get it. If you have already got it, update it, and let's get some games
> going!
>


I have it! Be good to play it online at last.

--
John Talbot
XBL, PSN, Twitter, Everything : jochta
Blog & Gaming Diary : http://www.buttonsofmymind.co.uk/
"Leading the fight..."
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Old 03-02-2012, 02:57 PM   #3 (permalink)
gospvg
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Default Re: [iOS] Ticket to Ride

"Chris Stevens" <news@thestevensfamily.plus.com> wrote in message
news:9p1p5lF3ajU1@mid.individual.net...
> You know how Ticket to Ride on iOS was a fantastic implementation of the
> game, badly let down by the fact that it had no multiplayer support? Well,
> it has now just become officially the best thing ever, with Game Centre
> integration and asynchronous online play added. If you haven't already got
> it, get it. If you have already got it, update it, and let's get some
> games going!
>


Not sure I could take another on-line multiplayer game, I'm getting really
bogged down with the games I have at the moment Disc Drivin, Carcassonne,
Friendle, Wordfued, Words with Friends, Hanging with Friends, Hero Academy,
Scrabble with Friends & Poker Pals.

Currently I have 30 turns to play in all those games, sorry if I'm taking
too long to play my turns I'm really beginning to have enough of these
games.


--
gospvg
[..getting old and still playing video games..]
http://www.gospvg.com

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Old 03-02-2012, 03:57 PM   #4 (permalink)
jochta
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Default Re: [iOS] Ticket to Ride

On 03/02/2012 10:20, gospvg wrote:
> "Chris Stevens" <news@thestevensfamily.plus.com> wrote in message
> news:9p1p5lF3ajU1@mid.individual.net...
>> You know how Ticket to Ride on iOS was a fantastic implementation of
>> the game, badly let down by the fact that it had no multiplayer
>> support? Well, it has now just become officially the best thing ever,
>> with Game Centre integration and asynchronous online play added. If
>> you haven't already got it, get it. If you have already got it, update
>> it, and let's get some games going!
>>

>
> Not sure I could take another on-line multiplayer game, I'm getting
> really bogged down with the games I have at the moment Disc Drivin,
> Carcassonne, Friendle, Wordfued, Words with Friends, Hanging with
> Friends, Hero Academy, Scrabble with Friends & Poker Pals.
>
> Currently I have 30 turns to play in all those games, sorry if I'm
> taking too long to play my turns I'm really beginning to have enough of
> these games.
>
>


Drop a few of them. I don't play Hanging anymore. Friendle seems to be
becoming a short lived fad. Backgammon is the only one worth playing
really. Not sure I'm that keen on Hero Academy, not helped by not really
having any idea what the hell is going on most of the time still! Not
played Wordfeud in ages.

You're enjoying them less because you are playing too many of them. I
know that feeling of dread when you turn your iDevice on and see >20
moves to play! I'm glad notifications for Disc Drivin have never worked
otherwise my red number would be much bigger!

--
John Talbot
XBL, PSN, Twitter, Everything : jochta
Blog & Gaming Diary : http://www.buttonsofmymind.co.uk/
"Leading the fight..."
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Old 03-02-2012, 03:57 PM   #5 (permalink)
Chris Stevens
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Default Re: [iOS] Ticket to Ride

jochta wrote:
>> You know how Ticket to Ride on iOS was a fantastic implementation of
>> the game, badly let down by the fact that it had no multiplayer
>> support? Well, it has now just become officially the best thing
>> ever, with Game Centre integration and asynchronous online play
>> added. If you haven't already got it, get it. If you have already
>> got it, update it, and let's get some games going!

>
> I have it! Be good to play it online at last.


Invite sent.
Be good to get a 4 player game going at some point if there are any other
takers...

--

Chris

GT: SomethingWitty


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Old 03-02-2012, 03:57 PM   #6 (permalink)
gunthergloop
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Default Re: [iOS] Ticket to Ride

On 03/02/2012 10:31, jochta wrote:
> On 03/02/2012 10:20, gospvg wrote:
>> "Chris Stevens" <news@thestevensfamily.plus.com> wrote in message
>> news:9p1p5lF3ajU1@mid.individual.net...
>>> You know how Ticket to Ride on iOS was a fantastic implementation of
>>> the game, badly let down by the fact that it had no multiplayer
>>> support? Well, it has now just become officially the best thing ever,
>>> with Game Centre integration and asynchronous online play added. If
>>> you haven't already got it, get it. If you have already got it, update
>>> it, and let's get some games going!
>>>

>>
>> Not sure I could take another on-line multiplayer game, I'm getting
>> really bogged down with the games I have at the moment Disc Drivin,
>> Carcassonne, Friendle, Wordfued, Words with Friends, Hanging with
>> Friends, Hero Academy, Scrabble with Friends & Poker Pals.
>>
>> Currently I have 30 turns to play in all those games, sorry if I'm
>> taking too long to play my turns I'm really beginning to have enough of
>> these games.
>>
>>

>
> Drop a few of them. I don't play Hanging anymore. Friendle seems to be
> becoming a short lived fad. Backgammon is the only one worth playing
> really. Not sure I'm that keen on Hero Academy, not helped by not really
> having any idea what the hell is going on most of the time still! Not
> played Wordfeud in ages.
>
> You're enjoying them less because you are playing too many of them. I
> know that feeling of dread when you turn your iDevice on and see >20
> moves to play! I'm glad notifications for Disc Drivin have never worked
> otherwise my red number would be much bigger!
>


It's the same with everything else.
My son used to read books at the rate of knots, but after he got 12 for
Christmas he's read 3. Better if I had doled them out as-required.

Similarly I find when I'm most overwhelmed by things to do is when I end
up doing least.

Similarly, limiting oneself to, say, £10 game purchases is a foolhardy
enterprise if you end up having lots & not getting much out of them,
whereas one £40 purchase might otherwise have lasted you for months.

-Kevin.

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Old 03-02-2012, 03:57 PM   #7 (permalink)
jochta
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Default Re: [iOS] Ticket to Ride

On 03/02/2012 10:59, Chris Stevens wrote:
> jochta wrote:
>>> You know how Ticket to Ride on iOS was a fantastic implementation of
>>> the game, badly let down by the fact that it had no multiplayer
>>> support? Well, it has now just become officially the best thing
>>> ever, with Game Centre integration and asynchronous online play
>>> added. If you haven't already got it, get it. If you have already
>>> got it, update it, and let's get some games going!

>>
>> I have it! Be good to play it online at last.

>
> Invite sent.
> Be good to get a 4 player game going at some point if there are any other
> takers...
>


Occasional poster SDChowny plays this a lot and would join a game I expect.

--
John Talbot
XBL, PSN, Twitter, Everything : jochta
Blog & Gaming Diary : http://www.buttonsofmymind.co.uk/
"Leading the fight..."
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Old 03-02-2012, 03:57 PM   #8 (permalink)
HarpingOn
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Default Re: [iOS] Ticket to Ride

On 03/02/2012 09:53, Chris Stevens wrote:
> You know how Ticket to Ride on iOS was a fantastic implementation of the
> game, badly let down by the fact that it had no multiplayer support? Well,
> it has now just become officially the best thing ever, with Game Centre
> integration and asynchronous online play added. If you haven't already got
> it, get it. If you have already got it, update it, and let's get some games
> going!
>


I don't care.
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Old 03-02-2012, 03:57 PM   #9 (permalink)
jochta
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Default Re: [iOS] Ticket to Ride

On 03/02/2012 10:59, Chris Stevens wrote:
> jochta wrote:
>>> You know how Ticket to Ride on iOS was a fantastic implementation of
>>> the game, badly let down by the fact that it had no multiplayer
>>> support? Well, it has now just become officially the best thing
>>> ever, with Game Centre integration and asynchronous online play
>>> added. If you haven't already got it, get it. If you have already
>>> got it, update it, and let's get some games going!

>>
>> I have it! Be good to play it online at last.

>
> Invite sent.
> Be good to get a 4 player game going at some point if there are any other
> takers...
>


PS. Blosics has had an update as well with more challenges

--
John Talbot
XBL, PSN, Twitter, Everything : jochta
Blog & Gaming Diary : http://www.buttonsofmymind.co.uk/
"Leading the fight..."
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Old 03-02-2012, 03:57 PM   #10 (permalink)
Zomoniac
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Default Re: [iOS] Ticket to Ride

On 03/02/2012 11:10, HarpingOn wrote:
> On 03/02/2012 09:53, Chris Stevens wrote:
>> You know how Ticket to Ride on iOS was a fantastic implementation of the
>> game, badly let down by the fact that it had no multiplayer support?
>> Well,
>> it has now just become officially the best thing ever, with Game Centre
>> integration and asynchronous online play added. If you haven't already
>> got
>> it, get it. If you have already got it, update it, and let's get some
>> games
>> going!
>>

>
> I don't care.


....

....


....



--

Zo
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