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Old 17-01-2012, 08:57 PM   #1 (permalink)
John Dow
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Default [OT] Chiptunes

Posting on here on the offchance. Planning doing an 'interesting' retro
indie game (my first bit of game coding since the heady days of retrospec)
and was wondering if any of you lot know anyone who does chip music.

Doesn't have to be ACTUAL chipmusic - I'm just as happy with tracker tunes
that sound like they're chipmusic

J

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John Dow <jmd@nelefa.org.invalid>
... Blog : http://www.nelefa.org Writing : http://www.johnmdow.co.uk
/|\ Constructed using slrn and vi.
/ | \ Zomoniac is Wrong. Fact.
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Old 17-01-2012, 09:57 PM   #2 (permalink)
Toby Newman
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Default Re: [OT] Chiptunes

On 2012-01-17, John Dow <jmd@nelefa.org.invalid> wrote:
> Posting on here on the offchance. Planning doing an 'interesting' retro
> indie game (my first bit of game coding since the heady days of retrospec)
> and was wondering if any of you lot know anyone who does chip music.
>
> Doesn't have to be ACTUAL chipmusic - I'm just as happy with tracker tunes
> that sound like they're chipmusic


I know people who do bleepy bloopy music, but not exactly chip music.

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Old 18-01-2012, 03:57 PM   #3 (permalink)
John Dow
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Default Re: [OT] Chiptunes

Toby Newman the Monkey was never naughty:
> On 2012-01-17, John Dow <jmd@nelefa.org.invalid> wrote:
>> Posting on here on the offchance. Planning doing an 'interesting' retro
>> indie game (my first bit of game coding since the heady days of retrospec)
>> and was wondering if any of you lot know anyone who does chip music.
>>
>> Doesn't have to be ACTUAL chipmusic - I'm just as happy with tracker tunes
>> that sound like they're chipmusic

>
> I know people who do bleepy bloopy music, but not exactly chip music.


That would do the trick. Basically, I'm planning doing a retro/indie
jRPG (sort of) with procedurally generated worlds, quests, story, etc.

Having said that - I'm developing in C++/SDL and I've never used SDL
before (always used either DirectX or Allegro), so before doing a giant
complicated RPG, I'm going to first write a fairly simple platform game
to learn the toolkit. What I've designed so far looks interesting - it's
called Modular Bob and will be a metroidvania stylee thingy where upgrades
are basically bolted on to Bob to expand his abilities while making him
bigger and fragile and wobbly

I've forgotten where I was going with this post.

J

--
John Dow <jmd@nelefa.org.invalid>
... Blog : http://www.nelefa.org Writing : http://www.johnmdow.co.uk
/|\ Constructed using slrn and vi.
/ | \ Zomoniac is Wrong. Fact.
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