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Old 13-08-2010, 10:57 PM   #1 (permalink)
GusTavToo
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Default Re: A Question of Framebuffers ...

Tony <tony@darkstorm.invalid> wrote:


>
> Or is it more like asking, given a set of rules and a description of
> some
> textures, combine them together to make Lara Croft. Is the
> description and
> rules enough to be Lara Croft.
>
> I dunno, just thinking out loud too late at night.


An excellent point. The rules do get protection, as the code, but they
are literary works and receive a different set of protections compared
to artistic work.

As artistic work, in this situation, gets stronger protections the
rightsholders are pushing the art side quite heavily.

Gus.
--
GT: GusTavToo / PSN: GusWho - Sent from a micro iPad
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Old 14-08-2010, 12:57 AM   #2 (permalink)
Tony
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Default Re: A Question of Framebuffers ...

In uk.games.video.misc, GusTavToo <GusTavToo@clasf.org.invalid> wrote:

>Tony <tony@darkstorm.invalid> wrote:
>
>
>>
>> Or is it more like asking, given a set of rules and a description of
>> some
>> textures, combine them together to make Lara Croft. Is the
>> description and
>> rules enough to be Lara Croft.
>>
>> I dunno, just thinking out loud too late at night.

>
>An excellent point. The rules do get protection, as the code, but they
>are literary works and receive a different set of protections compared
>to artistic work.
>
>As artistic work, in this situation, gets stronger protections the
>rightsholders are pushing the art side quite heavily.


I'm glad someone else has to work it all out. For me, any image is a
collection of common elements that on their own aren't new. The texture
for a shirt, the art assets for a pistol, the code which describes the
polygons required to create a set of enticing hips, etc. Only when they
are combined do they become Lara Croft. It's actually easier, in my mind,
with bitmap images used in some games. The flat 'skin' wrapped around an
imaginary 3d figure in Doom or Quake is much more clearly itself at all
stages in computer memory.
--
Tony Evans [PSN: perception101]
Saving trees and wasting electrons since 1993
blog -> http://perceptionistruth.com/
books -> http://www.bookthing.co.uk/
[ anything below this line wasn't written by me ]
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