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#1 (permalink) |
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In article <1601032399302201277.628752andyk-nospam.lofi-gaming.org.invalid.uk@news.individual.net>,
deKay <andyk@nospam.lofi-gaming.org.invalid.uk> wrote: >Kendrick Kerwin Chua <kendrick@nospam.io> wrote: > >> What, specifically, are you lost about? I think between myself and Paul, >> we can get you pointed in the right direction. If you're playing offline, >> the chief's son provides the most comprehensive tutorial of any Monster >> Hunter game. > >I should just read the manual ![]() I hope our Lord Buchanan remembered to include that when he sold you the game. >It's getting easier, after a few more hours today. There's just so much >to take in - resources, hunting, quests, combining items, upgrading >items, and now I find there's farming!? Monster Hunter is, in many ways, much more of an OCD wonderland than PSO was. Every game of this stripe has you collecting things, but very few do what Monster Hunter does by teasing you into playing another hour so you can have enough parts. Worse still, you'll see that in order to make a particular sword, you need one very rare item that's only available in the next area after you beat a particular boss, so instead of another hour you've played another ten. And yes, there's a farm. In the previous game, the farm was a place you could cultivate the uncommon resources. Instead of dodging dinosaurs to bring back small amounts of honey and spices, you could just have your trusty cats produce barrels of them. This is less of a problem in Tri, where the farm becomes more of an exercise in min-maxing your money. Take something that commands a high trade price, produce fifty of them and sell at a profit. It's a shame the online servers are segregated geopgrahically, else I'd run home and shepherd you through the online system. The social aspect of the game is incredibly appealing as well. -KKC, who wonders when the music player function of the PSP Monster Hunter game gets unlocked. -- --"I think I'm kind of like pennies. You | kendrick have 'em in your pocket but you don't | @ io.com remember they're there." - Bill Withers | http://www.io.com/~kkc |
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#2 (permalink) |
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Kendrick Kerwin Chua <kendrick@nospam.io> wrote:
> It's the sixth iteration of the game, the numbering notwithstanding, > so > there's been plenty of time for Capcom to get the look of the game > right. > For me, the beauty comes more from the motion of the humans and the > creatures, which is incredibly convincing. Proof that it's not always > about polygon counts or texture resolution. > Indeed. The aquatic monsters especially. > What, specifically, are you lost about? I think between myself and > Paul, > we can get you pointed in the right direction. If you're playing > offline, > the chief's son provides the most comprehensive tutorial of any > Monster > hunter game. I should just read the manual ![]() It's getting easier, after a few more hours today. There's just so much to take in - resources, hunting, quests, combining items, upgrading items, and now I find there's farming!? -- Posted from my iPhone |
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